Over the summer I decided that I wanted to beef up my portfolio. I started my own gaming company called 'Crow Games' which I will use for any games I produce from now on. At the University of the West of Scotland there is a competition over the summer called UN-versity 2013. The competition is between all students who have produced anything over the summer holidays. The prizes include a Kinect for the xbox 360.
I decided that I wanted to become more familiar with different pieces of software so I chose Construct 2 to make the game and G.I.M.P. 2 for the artwork.
The game is called 'The Space Ace' and it took the best part of the summer to produce. When I started making the game I didn't have a limit in the size of the game. Basically I wanted to test the waters and see how powerful Construct 2 was. I thought that I would be limited in what I could put in but to my surprise I have still to find that barrier.
In trying to find the limit of Construct 2 I made the game quite big which meant it was too big to release to mobile phone or Scirra Arcade Store. There was however a site called 'clay.io' which had almost no limits so I uploaded the game and within 3 days it was approved and posted onto their website. There was also a plugin for the site which meant I could add in a leaderboard and achievements very easily.
I learnt a lot about making games with this project. Mostly about how to release your game which will be very useful in the future. For example for the Scirra Arcade Store there is limit in size to 10mb and a limit in layout size which was 800 in length. My game was about 45mb and 1000 in length.
For my next project I want to make a game where it can be released to multiple platforms and learning about all these limits in advance would make a big difference.
Here's a link to 'The Space Ace' if you want to have a go...
http://clay.io/game/thespaceace